Pressless
Tiny platformer with limited button presses: Your button-uses countdown, make each button press count! Achieve the fastest time with the fewest presses (show us your screenshots). Good luck!
Made in only 6 hours in the delightful PICO-8 game engine for the GMTK GameJam 2026!
Play directly in the browser, or alternatively, download the binary for Windows, Mac or Linux!
Controls Keyboard:
Jump: Z or C or Arrow Up Key
Restart: X
Movement: Left and Right Arrow Keys
Pause/Menu: P
Music: Press P select "music" using the Enter-Key to disable the music
Click the Full Screen Button next to the HTML game (and Esc to exit full screen)
Controller is also supported! (A for jump, X for restart, Start for menu)
Bonus: Expert Mode, enable in menu for extremely tight button budget
Authors:
Felix Wallner
Tamim Burgstaller
Christian Feichtinger
| Updated | 1 day ago |
| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5, Windows, macOS, Linux |
| Author | icezyclon |
| Genre | Platformer |
| Tags | 2D, High Score, PICO-8, Pixel Art, Tactical |
| Content | No generative AI was used |


Comments
Log in with itch.io to leave a comment.
Absolutely brilliant game, I didn't even realized there was an expert mode... How did you made that in only 6 hours ???? (My shortest game made was only 8hrs and it was a very simple one, but 6 hours on a game that polished is just unbelivable) Congratulations to the team !
Thank you very much! Yes, we did use every single second of that time. ;)
Nice job on finding expert mode, we wanted to keep the game approachable so I added my best button presses as expert mode for an additional challenge +1
I also enjoyed your game!
That's so sweet! I really liked the art, the music and the mechanics.
It's also cool that there are more ways to finish some levels, so you can try to do it with less inputs than what you're given. You can do a "minimum jumps run" and stuff like that, it creates replayability.
Thank you for the feedback! :)
Yes, we initially had trouble hitting a good level of difficulty, so I made expert mode to keep the base game approachable. And as an additional Easter egg there are minimum scores possible for each category that will get you a star next to your score.
First off, I liked the art style and the aesthetic. The controls feel responsive, I like that the character doesn’t slide a lot as that helps to make precise movements.
For me the biggest issue, is when I finish the level, holding a button, I go into the next level with that command still as the input. If I release the button, I then lose the command.
E.g. going from lvl2 -> lvl3 I am moving while holding right (from the previous level) and am suddenly presented with spikes. I let go of right (to not fall into the spikes) and then suddenly I am no longer able to pass the level. Feels a bit “unfair” (though the quick restart with x helps a lot).
Not sure how this could be fixed.
Also, another minor thing, sometimes I get stuck in weird places when jumping, e.g.
Hope that helps!
Thanks for the feedback! I added your suggestion, that holding the button into the new level will not trigger movement.
You now have to release the arrow keys and then press them again in each level.
Hope that helps!
Also, you should now get stuck less often +1